![]() I know it's a corner case and maybe not worth the change to the default configuration, but I wanted to share. See the Saves section above for an explanation regarding the libretro and mednafen formats. I already have retroarch installed, I use it mainly with core snes but as explained in the title I would like to emulate psx games. Memory Card 0 Method (Restart) beetlepsxhwusemednafenmemcard0method (libretro/mednafen) Choose the savedata format used for Memory Card 0. ![]() Also it will reset any memory card data back to the previous save. Hi guys, I see several videos on youtube of people playing playstation 1 games on switch via Retroarch using pcsx rearmed as the core. This has a 50/50 chance of corrupting the save. When attempting to savestate using start+X in the retroarch menu, it will cause the game to freeze for a moment and then crash back to Retroarch. If you scroll over to the right, youll realize theres a new menu made to hold your PS1 games. Now that theyre here, you can head back to the Main Menu. Select 'Scan This Directory' to scan your games and get them added into RetroArch. I do like using save states, but in my case I was playing Vagrant Story (PSX) which uses an item stash system where excess items are stashed in some kind of secondary save on the memory card and when my system crashed, the memory card reverted a few hours back but my save states were current and got out of sync, corrupting the item stash. This is a random issues and occurs once out of every 7 or 8 savestates. Navigate to the directory where you keep your PS1 games, then select .I would like to point out that while leaving SRAM saves for when RA successfully shuts down makes sense on a desktop system that might close RA periodically, these handhelds that are built to go to sleep instead of shut down could possibly go dozens of in-game hours on some long RPG without switching games and have the console run out of power or crash wiping all progress unless the user was using save-states. So in this guide I will show you what to do during your first 20 minutes with a new RG351P or RG351M. This setting may have been disabled on purpose in the interest of preserving SD cards, in which case I wont rehash an argument that has been made to death in this thread: ( libretro/RetroArch#4901) Since then, there have been a few changes to the device: a new model, and custom firmware that simplifies the setup process. This software was intially Linux-only but it now also runs under Windows. Combined with the right hardware, transfering data to and from a real memory card is also possible. What I would like to be able to do is use a save state but still keep the internal PS1 memory card intact being able to load internal saves made further in the "future.Sorry to necro a closed issue, but I think the part of this user's issue with his memory card reverting is related to SRAM Autosave Interval being disabled by default. PSX Memory Card Manager is a very simple Playstation memory card image manipulation tool with a GUI. Settings > saving > and turning don't overwrite saveram when loading savestate to on Retroarch save states seem to save a snapshot of the memory card as well? I was looking at a couple reddit posts of people with similarish problems and I seen a potential fix posted was going to: Every emulator I've used prior to this, when you make a save to the internal memory card the saves are always there regardless of if you save or load a state. Now if I load a save state prior to having made the save to the internal PS1 memory card, all internal saves that were made after that save state was loaded are gone. This usually comes with those Ebay memory cards. These knock-off memory cards sometimes dont work first go. So I'm playing thru Parasite Eve currently, if I make a save file to the internal memory card, everything behaves as intended. Put the FreeMcBoot PS2 memory card in slot 2 Put your PS1 memory card in slot 1 Start the PS2 You should see the FreeMcBoot logo. Top PSX Emulator ePSXe (Windows) pSX (Windows) SSSPSX (Windows) PCSX. I've been messing around with the PS1 Beetle PSX core and ran into a frustrating issue that I don't think I've ever experienced on any other emulator I've ever tried. memory card to the new DuckStation memory card. So I've always had problems with Retroarch as an emulator because of the UI on PC for navigating the menus, while relatively well designed for phones kind of sucks on the PC IMO. ![]() Here, you can create, delete, duplicate, and rename your PlayStation 2 memory cards. If it's not I apologize but I'm looking for some help with this issue, if it can't be fixed maybe some alternative PS1 emulators that have options to fix PGXP. To transfer memory card files from PCSX-Reloaded/ePSXe to RetroArch: Start the game in RetroArch.mcr for slot 2.mcr) from Retroarch.cue where the saves work. This is the memory-card management window. I'm not sure if this is the appropriate place to post this.
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